Step 2. Clone (CTRL K) the rectangle and apply a fractal plasma fill keeping the same colours. The values used were: Repeating, Fade. 47 dpi, fractal scale 30. The vertical fill handle should be stretched quite a bit bigger than the horizontal, producing a flame-like effect. Give this rectangle a fractal plasma transparency. The values used were: mix, repeating tile, Start 0% - end 100%, 29 dpi, fractal scale 30%. Also adjust the transparency handles in the same way as the fill. I decided to give it a transparency profile of: -0.32 in the top box and -0.38 in the bottom box, to define it a bit more but this is not strictly necessary. (See Figure 3. From now on I will refer to 'top box' and 'bottom box' figures for profiles). Step 3 . Clone this rectangle and simply replace the Med Red colour with Red Orange. I adjusted the transparency Profile to: top box -0.1, bottom box -0.7, again to give more definition. Now you should have something similar to this. I gave up trying to get something close to the look of flames by just using fractal plasma and realised that something more drastic was called for. However, this exercise gave me a vague pattern of flames, which I then used as a map/guide as to where to lighten and add shapes to give the lighter flame patterns above. © Copyright 2002 Su Lawrence. All rights reserved. |
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