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Water Droplets - Part II Bitmap Distortion - Water Droplets (or Gel etc) This is something I had been experimenting with recently. I was originally trying to get a rippled water reflection of an object. I came up with using a multi-step blend to produce the rippled effect, then also found this method could be used to distort bitmaps in the same way a water droplet, shaped glass or transparent gel object distorts the surface / background behind it. Here is the general method using the water droplet over the Bluetile.jpg filled rectangle (Example A: in Coloured Backgrounds section) |
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Optional: Hold down the Ctrl key and click in the centre of the blend, to select the smallest object in the blend. I gave this object a 9 pixel feather. With this object still selected, click on the selector tool (F2) and hit the tab button (this should select the middle object), I gave this object a 4 pixel feather. This can often just help to blend the steps in a bit more.
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Lastly, bring the droplet group to the top and just normally move it to align with the blend This effect has been exaggerated a bit in this example, to show it better. For a lower distortion/magnification just change the dpi settings of the two inner blended shapes to something higher. You can use this contouring and multi-blend distortion with all sorts of shapes, some shapes or bitmap fills work better than others. Generally speaking, water droplets tend to produce more distortion when viewed obliquely, i.e. at an angle rather than directly overhead. With the same droplet in the Main Picture (on first page), I used a perspective mould for the Bluetile bitmap background, then created a bitmap copy and used this perspective background with the blend distortion method. Using a higher resolution bitmap seems to work best around 150 dpi should be okay.
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To follow on from this on the next page, I have also detailed the method for the rippled water reflection, mentioned above.
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©2003 Su Lawrence All rights reserved
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