 
 
  WEBSITE AND WEBSITE GRAPHICS CREATED WITH XARA DESIGNER 6 PRO
 
 
   
 
 
   
 
 
   
 
  
 
   
 
  
  
  Above is a cropped screen shot of the working Xara Xtreme file I used to 
  generate the arc segments from the red ring. The map is an equatorial 
  cylindrical projection, however, not being a geometer, I am not positive 
  this is technically the correct type to use given how I mapped it to the 
  rings, but the globe I ended up with looks pretty reasonable, so it was 
  good enough.
 
  Above is a cropped screen shot of the working Xara Xtreme file I used to 
  generate the arc segments from the red ring. The map is an equatorial 
  cylindrical projection, however, not being a geometer, I am not positive 
  this is technically the correct type to use given how I mapped it to the 
  rings, but the globe I ended up with looks pretty reasonable, so it was 
  good enough.
 
  To close the discs to make a sphere, I increased the extrusions globally 
  to 6. While the animation is paused you can drag the image around and 
  view it from any angle. By increasing the number of discs you can 
  reduce, even eliminate, the visible banding. With more discs, you need 
  less extrusion.
  You can achieve exactly the same effect with rings, rather than discs 
  because all you are actually seeing in this frame are the edges, the sides 
  of the discs. The faces are hidden inside the sphere’s surface. The 
  sphere will look the same. At this point it occurred to me that I could 
  chop parts of the rings out, leaving some arc segments, and if I chopped 
  out the right bits from the right rings, arc segments on adjacent rings 
  could be built up to represent a continent curving both East/West and 
  North/South. I could make a 3D Hollow Earth in Xara 3D.
  From Maps to Arcs
  So, since the Xara 3D side looked to be straightforward, I now had to 
  work out how to transform a map of the world into a series of arc 
  segments that I could import into Xara 3D. I expected to use Xara 
  Xtreme for this, and already was comfortable with slicing vector shapes 
  with other shapes and lines, but I didn’t know how get consistently 
  accurate arcs that would allow me to build up the continents. I thought 
  about this on and off for a few months before I worked out a 
  methodology.
 
 
  H    1    2    3    4    5    6    Download Zipped Tutorial
 
  To close the discs to make a sphere, I increased the extrusions globally 
  to 6. While the animation is paused you can drag the image around and 
  view it from any angle. By increasing the number of discs you can 
  reduce, even eliminate, the visible banding. With more discs, you need 
  less extrusion.
  You can achieve exactly the same effect with rings, rather than discs 
  because all you are actually seeing in this frame are the edges, the sides 
  of the discs. The faces are hidden inside the sphere’s surface. The 
  sphere will look the same. At this point it occurred to me that I could 
  chop parts of the rings out, leaving some arc segments, and if I chopped 
  out the right bits from the right rings, arc segments on adjacent rings 
  could be built up to represent a continent curving both East/West and 
  North/South. I could make a 3D Hollow Earth in Xara 3D.
  From Maps to Arcs
  So, since the Xara 3D side looked to be straightforward, I now had to 
  work out how to transform a map of the world into a series of arc 
  segments that I could import into Xara 3D. I expected to use Xara 
  Xtreme for this, and already was comfortable with slicing vector shapes 
  with other shapes and lines, but I didn’t know how get consistently 
  accurate arcs that would allow me to build up the continents. I thought 
  about this on and off for a few months before I worked out a 
  methodology.
 
 
  H    1    2    3    4    5    6    Download Zipped Tutorial