 
  WEBSITE AND WEBSITE GRAPHICS CREATED WITH XARA DESIGNER 6 PRO
 
  WEBSITE AND WEBSITE GRAPHICS CREATED WITH XARA DESIGNER 6 PRO
 
 
   
 
 
   
 
 
   
 
  
 
   
 
  A couple of years ago I made an image of the Earth where 
  the continents appeared to be painted in gold on a 
  transparent blue globe. I called it the Hollow Earth.
  I had animated it, so that it would spin West to East as the 
  real earth does, and you could see the continents foreshortening as they 
  approached the edge of the globe, then watch the undersides of those 
  continents reappear on the far side of the globe.
  It prompted a flurry of similar images by others in the Talkgraphics 
  forum, based usually on flat images of the continents subjected to 
  various forms of moulding to simulate the foreshortening as the globe 
  rotated. However the foreshortening in my image followed entirely 
  automatically from the fact that I had created my continents in Xara 3D, 
  so that I had an actual three-dimensional model of the Earth or at least 
  of its continents, to play with, and I could view the model from any 
  angle. 
  That first version was actually very crude, and it has since gone through 
  several revisions, the most recent of which I turned into my avatar on 
  the Talkgraphics forums.
  This article is an attempt to describe how I created the Hollow Earth 
  (HE) and its animation. Unlike previous tutorials, I am not expecting 
  anyone to actually try to follow all the necessary steps to make their 
  own version, partly because it involves so many repetitious steps at 
  several stages, you would need to be as obsessed as I was to want to 
  make the attempt, and partly because you would need to find your own 
  source material for the world map, as the one I used is copywrite to 
  someone else. I don’t even remember where I found it.  So this will be 
  more like a retrospective diary where I will describe each phase of 
  building the image.
  When I had the idea to make the Hollow Earth (HE), I had been playing 
  with 3d discs in Xara 3D, and discovered that I could create a sphere 
  from them by taking a number of identical thin discs, say thirty-six, and 
  by placing each disc on its own line, and reducing the line size to zero, 
  all the discs would collapse into each other, so they would still look like 
  I only had one disc. I applied a Swing animation to them, and selecting 
  each disc one at a time, gave each a  specific swing angle. With thirty-
  six discs, I would start at 0° swing angle for the first disc, 10° for the 
  second, and increase the angle by 10° for each subsequent disc.
 
  A couple of years ago I made an image of the Earth where 
  the continents appeared to be painted in gold on a 
  transparent blue globe. I called it the Hollow Earth.
  I had animated it, so that it would spin West to East as the 
  real earth does, and you could see the continents foreshortening as they 
  approached the edge of the globe, then watch the undersides of those 
  continents reappear on the far side of the globe.
  It prompted a flurry of similar images by others in the Talkgraphics 
  forum, based usually on flat images of the continents subjected to 
  various forms of moulding to simulate the foreshortening as the globe 
  rotated. However the foreshortening in my image followed entirely 
  automatically from the fact that I had created my continents in Xara 3D, 
  so that I had an actual three-dimensional model of the Earth or at least 
  of its continents, to play with, and I could view the model from any 
  angle. 
  That first version was actually very crude, and it has since gone through 
  several revisions, the most recent of which I turned into my avatar on 
  the Talkgraphics forums.
  This article is an attempt to describe how I created the Hollow Earth 
  (HE) and its animation. Unlike previous tutorials, I am not expecting 
  anyone to actually try to follow all the necessary steps to make their 
  own version, partly because it involves so many repetitious steps at 
  several stages, you would need to be as obsessed as I was to want to 
  make the attempt, and partly because you would need to find your own 
  source material for the world map, as the one I used is copywrite to 
  someone else. I don’t even remember where I found it.  So this will be 
  more like a retrospective diary where I will describe each phase of 
  building the image.
  When I had the idea to make the Hollow Earth (HE), I had been playing 
  with 3d discs in Xara 3D, and discovered that I could create a sphere 
  from them by taking a number of identical thin discs, say thirty-six, and 
  by placing each disc on its own line, and reducing the line size to zero, 
  all the discs would collapse into each other, so they would still look like 
  I only had one disc. I applied a Swing animation to them, and selecting 
  each disc one at a time, gave each a  specific swing angle. With thirty-
  six discs, I would start at 0° swing angle for the first disc, 10° for the 
  second, and increase the angle by 10° for each subsequent disc.
 
  
  
  
  Running the animation makes the discs swing around the vertical axis, 
  spreading them out around the equator of the globe. By pausing the 
  animation on frame 2, the full globe appears.
 
 
  H    1    2    3    4    5    6    Download Zipped Tutorial
 
  Running the animation makes the discs swing around the vertical axis, 
  spreading them out around the equator of the globe. By pausing the 
  animation on frame 2, the full globe appears.
 
 
  H    1    2    3    4    5    6    Download Zipped Tutorial