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Steve Newport 9

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Sunset Room ©2002 Steve Newport

©2002 Steve Newport

Sunset Room For years I have been thoroughly impressed with 3D application's ability to create photorealistic renders of interior designs. Finally I decided I needed to try it myself in Xara X. I've learned the key to realistic creation lies in the ability to discern the characteristics of light and texture: If this light hits that wall it will light that wall and give off enough light itself to give a soft glow to the opposite wall all the while the two walls are reflected by the shiny floor below and these certain colors are lost in the reflection because of the reflective and texture properties of the floor. Then you have to learn the how different kinds of lights will light an object and how the colors will be saturated because of it. It goes even deeper then this and the knowledge only comes from practice and recognition of these properties in the real world. This is one of my many practice pieces!"

 

 

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